The mod remains in development and a very early version of the game was released in 2008.
In addition, Medieval II features elements such as a greater focus on heraldry and castles which also favours an adaptation to the SoIaF world. The new game's focus on medieval history and units directly used in A Song of Ice and Fire, such as knights, pikemen and crossbowmen, made it a much easier fit for the world of the Seven Kingdoms. The mod was re-launched in 2006, after the release of Medieval II: Total War. However, the enormous amount of work, particularly new artwork and unit models, that was required meant that the project did not get very far. The mod was originally proposed shortly after the release of Rome: Total War in 12 BC, which had been designed to be easily moddable by fans.
Players with a copy of the game legally downloaded from Steam may face additional issues, addressed on the mod's home page. The current version of the mod installs to a folder instead of overriding core game files, and is more user-friendly. Use of the mod requires the player to own a copy of both Medieval II and Kingdoms.