Total war warhammer irondrakes

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Ironbreakers who show an aptitude with the drakegun were further trained and formed into new units. Short-ranged but incredibly potent, a single volley from a unit bearing drakeguns can halt the onrushing charge of enraged Mangler Squigs. It was the Engineers' Guild that invented the drakegun, a weapon which fires a blast of alchemical fury - a searing bolt of blazing energy. For the Dwarfs' defence, the cost in lives is high. For their part, Night Goblins turn to mushroom-addled ball and chain-wielding Fanatics, Cave Squigs or Troll mobs.

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Time and again, the Dwarfs' courage and rune-enhanced weapons and armour have turned the tide, yet their foes have learned when Skaven find the corridor blocked by unmovable Ironbreakers, they call for their own loathsome countermeasures - Warpflame-spewing fire throwers, gas grenades or cobbled-together chopping machines. The bitter underground wars that the Dwarfs fight daily to protect their Holds are evolving, as the Dwarfs' foes come up with diabolical plans to get past Dwarfen defences.